
3D Explosion with sound, camera vibration smoke, fire and blurring
effect.

How to do it.
Particle Bomb Tutorial
(3D
Studio Max 9)
Before I start…
I am assuming you already have a little experience with the
user interface in 3D Studio Max. If
you don’t please read about:
Particles System and Forces.
Create a box or the model to explode. Make sure
you get lots of segments so the explosion will have lots of pieces to fly
around. Apply the “particle system” and create a “PArray” .
From the “Modify” panel, click on “pick object” and select
the box or object to explode.
This box will be emitting the particles of the explosion.
Under viewport display option select “Mesh”.
Under the particles motion set speed and
divergence to 0 “Zero” Set life to the time of the animation or desired.
Under particles type select “Fragments”
Under “Object Fragment control” select “number
of chunks” and set it to 100 or desired.
Now under “Forces” create a “PBomb” and set the
icon next to the box or object. Note: the PBomb will act as a real bomb
exploding your 3d object, so you can set it under, inside or wherever you think
is the best position for a bomb in your scene.
Now we need to “Bind” the particles array with
the pbomb emitter force.
Click on the “Particle array” icon and on the top menu
click on the button that says “Bind to Space Warp”. Now click on the particle
array again and drag it to the pbomb emitter. This action will bind the 2
forces.
Now select the PBomb and open the parameters.
Under explosion start time select 0 “Zero” or the time desired for the explosion
to start. If you turn on the “Range Indicator” The box or object inside the
range selected by you will be severely affected by the explosion.
Now “Hide” the original box or object.
Now go to the create Panel and under “Forces”
add the “Gravity” icon to the
scene.
Now “Bind” the particle system with the gravity
force using the “Bind to Space warp” button again.
Now create a “Plane” under the box or object.
Now under “Space Warps” create a “UDeflector”.
Under the “UDeflector” parameter pick the “plane” as the object to deflect the
particles of the explosion.
Now “Bind” the “Particles System” with the “UDeflector”
Under “Particles Bounce” set the value of “Bounce” to 0.9
You can now adjust all parameters to your
preference.
CGI-Computer graphics Image animations. Design and animation of 3 dimension
characters and atmosphere environment, including dynamics , gravity and
collision detection of objects in 3-D Worlds.
Copyright © 2005 Eduardo
Ribeiro. All rights reserved
For projects Contact me at
eribeiro@charter.net or
eribeiro@cgs27.net